![]() These little moments of kindness, whether known to the other player or not, are one of my favorite parts of Fallout 76. I have fast traveled to conveniently placed player camps, rested in their beds, and waved goodbye as I continued my journey. I have seen countless players of ridiculously high levels party up with low levels like me. They did not acknowledge me, but in that moment, they were my hero. When all hope was lost, I saw another player run past me, kill the glowing ghouls, complete whatever mission they were on, and leave. I was outnumbered, out of ammo, and running as fast as I could to escape. Having the ability to answer questions with a ridiculous response or resolving discussions with overt violence is at the heart of what endears so many to Fallout games.Īs I continued my journey across the wasteland, I encountered a group of enemies that were guaranteed to kill me. ![]() What struck me the most about this encounter so early on in my experience was that, finally, I felt like I was playing a Fallout game. During my conversation with the bartender, I was given the chance to proudly display just how socially inept I was, leaving the poor woman shaking her head as she slowly detailed her plans to me. Having just exited the vault, I had no ability points to assign, meaning that I was dumb and awkward walking into that bar. ![]() Since I was there for the same reason, I strapped on my party hat and went searching for someone to talk to.įollowing the new main quest line, I ended up at a bar called The Wayward, a location designed to showcase how much better the game is with a dialogue system. Players were coming back in droves to find out whether a couple of new faces could fix an entire game. As I took my first steps into the Appalachian wilds, I noticed that non-playable characters were not the only people returning to the country road. Fallout 76 made a bold claim upon the release of the Wastelanders expansion - people were returning to West Virginia. ![]()
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